The latest class addition to Maplestory is the Demon Slayer. Originally a member of the Black Mage's forces, the Demon Slayer has turned a new leaf and joined the Resistance. The Demon Slayer utilises a new system called "demon force" which replaces the conventional mana system. Unlike mana, DF is attained by killing more monsters which release orbs and replenish your DF.
With the release of the Demon Slayer, Maplestory has obtained two new types of equips: force shields and sceptres. Sceptres are classified as 1h blunt weapons but what distinguishes them from other BWs is their favourable fast (5) speed. Demon Slayers will be able to utilise both 1h axes and 1h BWs. Force shields are the only way to increase your DF limit. They are all untradeable and cannot be potentialed nor scrolled.
Here are the stats of the sceptres which all are given when you get to the required level. They require no DEX and have 7 slots:
Assurity Sceptre: +69 Attack (level 50)
Demon Bane: +83 Attack (level 70)
Evil Bane: +108 Attack (level 120)
Here are the stats of the force shields (unlevelled):
Force shield of patience: maxDF +20, DEF +10, MDEF +5 (level 10)
Force shield of will: maxHP +150, maxDF +50, DEF +30, MDEF +15 (level 30)
Force shield of power: STR +7, DEX +7, maxHP +350, maxDF +80, DEF +60, MDEF +30 (level 70)
Ultimate force shield: STR +12, DEX +12, maxHP +600, maxDF +110, DEF +85, MDEF +45 (level 120)
All the skills effects, damage, cost etc. will be listed in bold and will be the max level effect.
Demon Slayer Beginner Job:
You can move quickly using the Devil Wings. (Riding Skill)
150% speed and 120% jump.
You can move quickly using the Devil Wings. (Riding Skill)190% speed and 120% jump.
The Devil Wings can be used in a variety of jump skills (high jump, double jump, glide). High jump: jump + ↑↑, double jump: jump + →→ or ←←, glide: jump while in the air.
When attacking bosses, your inner rage increases your damage and additional Force is absorbed. (Link Skill) 10% boss damage and an additional 5 Force is replenished.
Demons are born with a strong will and overwhelming charisma.
Gives you level 30 Will and Charisma. You have a 100% stance effect.
There is a chance of instant death when attacking an enemy. When the target is instantly killed, you replenish HP and Force. 5% chance of instant death when attacking. If the effect activates, replenish 5% HP and 5 Force.
Demon Slayer 1st Job:
Press the attack key several times to attack monsters in front of you up to four times. Absorbs a certain amount of force from enemies.
Consume HP to temporarily increase your attack speed with 1H Blunt Weapons and Axes.
Permanently increase Accuracy, Speed, and Jump.
Permanently increases Max HP.
Demon Slayer 2nd Job:
Demon Slash 1st Stage Strengthening
Permanently increases Demon Slash's damage. Demon Slash Damage: +40%
Pull enemies from in front of you and attack.
Charge forward, gathering together enemies you pass through.
Increases the weapon mastery and accuracy of axes and blunt weapons.
Permanently increase weapon attack and critical hit rate.
Permanently increases Strength and Dexterity.
Demon Slash 2nd Stage Strengthening
Permanently increases Demon Slash's damage. Demon Slash Damage: +80% (Cumulative Damage Increase: +120%)
Attack enemies in a wide area around you dealing devastating damage. Attacks have additional critical hit rate.
Pull enemies in a wide area towards you, dealing damage to them. Drawn enemies have a chance to be stunned.
Summon a blood-thirsty murder of ravens to attack monsters in front of you, draining some of their health.
Use a poison demon's powerful poison to attack enemies around you. Enemies hit will take damage over time.
Increases damage and critical hit rate when attacking a monster that has a status effect active.
Concentrate your mind to permanently increase damage, and weapon speed by one level.
Demon Slash Final Stage Strengthening
Permanently increases Demon Slash's damage. Demon Slash Damage: +160% (Cumulative Damage Increase: +280%)
Make enemies float into the air, and then deal fatal amounts of damage. Damage dealt after the floating action is guaranteed to be critical.
Momentarily unlock your potential, attacking enemies in every direction with a mighty cry. Decreases target's Attack, Defense, Accuracy, and increases EXP, and Drop Rate.
Temporarily lockdown enemies, dealing damage over time. In addition, provides a passive ability to ignore a portion of a monster's defense, as well as Dark Impact's Boss Monster effect applying to all monsters.
Temporarily convert damage done to enemies to HP for all party members. Max HP recovered cannot exceed 3% per hit.
Increases the stats of all party members.
Advanced Weapon Mastery
Increases 1H Blunt Weapon and Axe Mastery, Weapon Attack, and Minimum Critical Damage.